A real-time 3D audio analysis tool where the central design problem was making a mix legible to a producer the way they actually hear it — spatial, immediate, embodied — rather than as a wall of waveforms and meters. The interface collapses into a single sphere that is the visualisation: frequency energy maps to surface texture, stereo balance shifts the geometry, and phase masking renders as zones of brightness on the surface. Switching between analysis modes never breaks the central metaphor, so the producer keeps their mental model intact while inspecting different dimensions of the same signal.
← IndexHarbor navy
Project
Sphera
Real-time 3D audio analysis tool. Winner of Wharton Venture Labs Innovation Fund.
TypeScriptThree.jsWeb Audio APIGLSL
